Individual headless e-commerce systems

The online shop’s future

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What does headless e-commerce mean?

The term ‘headless’ comes from IT architecture and indicates that frontend and backend do not strictly belong together anymore but are in fact separated from one another. Back in the day, the visualisation of content and the corresponding data of an online shop were closely linked. In the course of cloud-native development, the two areas are operating in an increasingly separated manner.

It’s precisely this approach that the headless commerce technology pursues, too: front end and back end function independently from one another, communicate with each other via interfaces (API) and can be combined with different headless components. This also means that individual components can easily be swapped or customised.

WHY CHOOSE HEADLESS E-COMMERCE

Faster, higher, further!

The requirements of a modern online shop are high! Fast performance, intuitive interfaces and the management of huge amounts of data are just some of the challenges that a modern e-commerce system has to face.

The complexity in the area of online commerce has increased steadily in recent years. The desire for individualisation has similarly increased. Furthermore, a shop owner constantly has to react to market changes, trends and customer requests.

The benefits of headless e-commerce

If you want to create an online shop that’s customised to your own needs and covers several different channels, a headless e-commerce system might just be the thing for you. The headless technology also improves the shop performance and user experience (UX).

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Why is Blueshoe your expert for headless e-commerce?

At Blueshoe, we have made the conscious choice to live by the native-first principle. The logical consequence? Individual headless e-commerce systems. We connect independent components with one another and create online shops that react to market trends and our client’s wishes in a flexible manner.

Shop components (like the search, check-out or product display) have to be compatible with one another via interfaces – not much more! Everything else can be developed individually. And that’s where we come in.

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